wlcom_sources += files(
  'animation.c',
  'box.c',
  'buffer.c',
  'decoration.c',
  'output.c',
  'rect.c',
  'render.c',
  'scene.c',
  'surface.c',
  'subsurface.c',
  'thumbnail.c',
  'xdg_shell.c',
)

subdir('shaders')
